AI Insights · Timothy · April 2022
Top 5 Tycoon Games Performance in New Zealand: Q1 2022
Discover how the top 5 tycoon games performed on a unified platform in New Zealand during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 tycoon games in New Zealand showcased varied performance metrics on a unified platform, according to data from Sensor Tower. Here’s a closer look at the weekly downloads, revenue, and active user trends for these popular games.
Township from Playrix saw its weekly revenue fluctuate, peaking at approximately $25K in early February and ending the quarter around $17K. Downloads were highest in early January with around 2.4K and showed a slight decline towards the end of March, settling at about 1.8K. Active users started at 14.4K in late December and remained relatively stable, ending the quarter at 14.7K.
Family Island — Farming game by Melsoft experienced consistent weekly revenue, ranging between $12K and $15.7K, with a notable peak in late March. Downloads saw a steady decline from 1.7K in early January to 830 by the end of March. Active users also decreased from about 5.7K in early January to 4.5K at the end of the quarter.
Century Games Pte. Ltd.'s Family Farm Adventure had more varied weekly revenue, starting at $12.5K in late December, dipping to around $6.2K in late January, and finishing at $8.6K in late March. Downloads decreased from around 1.3K in early January to 696 by the end of March. Active users showed a slight decline from 8.2K in early January to about 6.8K at the end of March.
Hay Day by Supercell saw its weekly revenue peak at $10.2K in late January and settle around $7.9K at the end of March. Downloads remained relatively stable throughout the quarter, averaging around 750 per week. Active users started at 17.5K in late December and showed minor fluctuations, ending the quarter at 15.6K.
Finally, My Cafe — Restaurant Game from Melsoft had its weekly revenue peak at $2.6K in early March, ending the quarter at $1.6K. Downloads varied, with a high of 956 in early February and a low of 324 in late February. Active users increased from 1.4K in late December to 2.2K in early March, finishing at around 1.8K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.